GroupeZ Docs

Limits

Configure purchase and sale limits in zShop

Limits allow you to restrict how many items players can buy or sell within a time period.

Limit Types

TypeDescription
serverBuyLimitServer-wide purchase limit
serverSellLimitServer-wide sale limit
playerBuyLimitPer-player purchase limit
playerSellLimitPer-player sale limit

Scheduler Types

TypeDescription
NEVERLimit never resets
DAILYResets every day
WEEKLYResets every week
MONTHLYResets every month
YEARLYResets every year

Basic Configuration

items:
  limited_item:
    type: ZSHOP_ITEM
    item:
      material: DIAMOND
    buyPrice: 100.0
    sellPrice: 50.0
    slot: 10

    # Add limits here
    playerBuyLimit:
      limit: 10
      schedulerType: DAILY
      hour: 0
      minute: 0

Limit Parameters

ParameterTypeRequiredDescription
limitIntegerYesMaximum amount
schedulerTypeEnumYesReset schedule type
hourIntegerNoHour of reset (0-23)
minuteIntegerNoMinute of reset (0-59)
dayString/IntegerNoDay for weekly/monthly
monthStringNoMonth for yearly

Examples

Daily Player Limit

Each player can buy 10 diamonds per day, resetting at midnight:

items:
  diamond:
    type: ZSHOP_ITEM
    item:
      material: DIAMOND
    buyPrice: 100.0
    sellPrice: 50.0
    slot: 10

    playerBuyLimit:
      limit: 10
      schedulerType: DAILY
      hour: 0
      minute: 0

Weekly Server Limit

Only 100 beacons can be purchased server-wide per week:

items:
  beacon:
    type: ZSHOP_ITEM
    item:
      material: BEACON
    buyPrice: 100000.0
    sellPrice: 25000.0
    slot: 11

    serverBuyLimit:
      limit: 100
      schedulerType: WEEKLY
      day: MONDAY
      hour: 0
      minute: 0

Valid day names:

  • SUNDAY, MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY

Monthly Sell Limit

Players can sell up to 1000 iron ingots per month:

items:
  iron_ingot:
    type: ZSHOP_ITEM
    item:
      material: IRON_INGOT
    buyPrice: 15.0
    sellPrice: 5.0
    slot: 12

    playerSellLimit:
      limit: 1000
      schedulerType: MONTHLY
      day: 1  # First day of month
      hour: 0
      minute: 0

Yearly Event Item

Special item available only once per year:

items:
  christmas_gift:
    type: ZSHOP_ITEM
    item:
      material: CHEST
      name: "&c&lChristmas Gift"
    buyPrice: 0.0
    giveItem: true
    slot: 13

    playerBuyLimit:
      limit: 1
      schedulerType: YEARLY
      month: DECEMBER
      day: 25
      hour: 0
      minute: 0

Valid month names:

  • JANUARY, FEBRUARY, MARCH, APRIL, MAY, JUNE
  • JULY, AUGUST, SEPTEMBER, OCTOBER, NOVEMBER, DECEMBER

Permanent Limit (Never Resets)

One-time purchase item that never resets:

items:
  vip_kit:
    type: ZSHOP_ITEM
    item:
      material: NETHER_STAR
      name: "&6&lVIP Starter Kit"
    buyPrice: 50000.0
    giveItem: false
    slot: 14
    buyCommands:
      - "kit vip %player%"

    playerBuyLimit:
      limit: 1
      schedulerType: NEVER

Combined Limits

Item with both player and server limits:

items:
  rare_item:
    type: ZSHOP_ITEM
    item:
      material: DRAGON_EGG
      name: "&5&lDragon Egg"
    buyPrice: 1000000.0
    slot: 15

    # Each player can buy 1 per week
    playerBuyLimit:
      limit: 1
      schedulerType: WEEKLY
      day: MONDAY
      hour: 0
      minute: 0

    # Only 3 total available per week
    serverBuyLimit:
      limit: 3
      schedulerType: WEEKLY
      day: MONDAY
      hour: 0
      minute: 0

Buy and Sell Limits

items:
  gold_ingot:
    type: ZSHOP_ITEM
    item:
      material: GOLD_INGOT
    buyPrice: 50.0
    sellPrice: 25.0
    slot: 16

    # Can buy 100 per day
    playerBuyLimit:
      limit: 100
      schedulerType: DAILY
      hour: 0
      minute: 0

    # Can sell 500 per day
    playerSellLimit:
      limit: 500
      schedulerType: DAILY
      hour: 0
      minute: 0

Placeholders

Use these placeholders to display limit information:

PlaceholderDescription
%zshop_limit_player_buy_<material>%Player buy limit remaining
%zshop_limit_player_sell_<material>%Player sell limit remaining
%zshop_limit_server_buy_<material>%Server buy limit remaining
%zshop_limit_server_sell_<material>%Server sell limit remaining
%zshop_limit_player_buy_<material>_max%Max player buy limit
%zshop_limit_player_sell_<material>_max%Max player sell limit
%zshop_limit_server_buy_<material>_max%Max server buy limit
%zshop_limit_server_sell_<material>_max%Max server sell limit
%zshop_limit_<type>_<material>_reset%Time until reset

Lore Example with Limits

items:
  limited_diamond:
    type: ZSHOP_ITEM
    item:
      material: DIAMOND
    buyPrice: 100.0
    sellPrice: 50.0
    slot: 10
    lore:
      - ""
      - "&7Buy: &a%buyPrice%"
      - "&7Sell: &c%sellPrice%"
      - ""
      - "&7Your Limit: &e%zshop_limit_player_buy_DIAMOND%&7/&e%zshop_limit_player_buy_DIAMOND_max%"
      - "&7Resets in: &f%zshop_limit_player_buy_DIAMOND_reset%"

    playerBuyLimit:
      limit: 10
      schedulerType: DAILY
      hour: 0
      minute: 0

Data Storage

  • Server limits: Stored in plugins/zShop/limits.json
  • Player limits: Stored in plugins/zShop/players/<uuid>.json

Do not manually edit these files while the server is running. Use the plugin's reload command after any manual changes.

Best Practices

  1. Balance limits - Set reasonable limits to prevent economy abuse
  2. Use appropriate reset times - Match limits to your server's economy pace
  3. Combine limit types - Use both player and server limits for rare items
  4. Display information - Show limit status in item lore
  5. Test thoroughly - Verify limits work as expected before going live

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