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Enchants Applicator Effect

The ENCHANTS_APPLICATOR effect allows you to create items that add or remove enchantments from other items. This is perfect for creating enchantment books, upgrade scrolls, or enchantment modification runes.

Configuration

effects:
- type: ENCHANTS_APPLICATOR
enchantments:
- enchantment: SHARPNESS
evolution: INCREASE
level: 5
- enchantment: UNBREAKING
evolution: INCREASE
level: 3

# Optional: Restrict which items can have this effect
applicable-materials:
- DIAMOND_SWORD
- NETHERITE_SWORD
applicable-tags:
- SWORDS
applicability-blacklisted: false

Parameters

ParameterTypeRequiredDefaultDescription
enchantmentsListYes-List of enchantment modifications
applicable-materialsListNo-Items that can have this effect
applicable-tagsListNo-Item tags
applicability-blacklistedBooleanNofalseInvert applicability

Enchantment Parameters

Each enchantment entry supports:

ParameterTypeRequiredValuesDescription
enchantmentStringYesAny enchantmentThe enchantment to modify
evolutionEnumYesINCREASE, DECREASEAdd or remove levels
levelIntegerYesAnyNumber of levels to add/remove

Evolution Types

TypeDescription
INCREASEAdd the specified number of levels
DECREASERemove the specified number of levels

Behavior

  1. Application Check:

    • Verifies target item has the enchantment (for modifications)
    • Validates that resulting level won't be negative
    • If validation fails, no changes are made
  2. Level Modification:

    • INCREASE: Adds levels to existing enchantment
    • DECREASE: Removes levels from existing enchantment
    • If resulting level is 0, enchantment is removed

Examples

Sharpness Upgrade Scroll

sharpness_scroll:
material: PAPER
display-name: "<gradient:#ff4500:#ffd700>Sharpness Scroll</gradient>"
lore:
- ""
- "<gray>Increases Sharpness by 5 levels!</gray>"
- ""
- "<yellow>Apply to:</yellow>"
- "<gray>- Any sword with Sharpness</gray>"
- ""
- "<gold>Use in a smithing table</gold>"

custom-model-data: 1001

effects:
- type: ENCHANTS_APPLICATOR
enchantments:
- enchantment: SHARPNESS
evolution: INCREASE
level: 5

applicable-tags:
- SWORDS

representation:
material: PAPER
display-name: "<gradient:#ff4500:#ffd700>Sharpness Scroll</gradient>"
lore:
- ""
- "<gray>+5 Sharpness Levels</gray>"

applicator-type: SMITHING_TABLE
template:
item: NETHERITE_UPGRADE_SMITHING_TEMPLATE

Multi-Enchant Upgrade Book

warrior_blessing:
material: ENCHANTED_BOOK
display-name: "<gradient:#ff0000:#8b0000>Warrior's Blessing</gradient>"
lore:
- ""
- "<gray>A powerful blessing that</gray>"
- "<gray>enhances combat enchantments.</gray>"
- ""
- "<yellow>Enchantments:</yellow>"
- "<gray>+3 Sharpness</gray>"
- "<gray>+2 Fire Aspect</gray>"
- "<gray>+1 Looting</gray>"

glow: true

effects:
- type: ENCHANTS_APPLICATOR
enchantments:
- enchantment: SHARPNESS
evolution: INCREASE
level: 3
- enchantment: FIRE_ASPECT
evolution: INCREASE
level: 2
- enchantment: LOOTING
evolution: INCREASE
level: 1

applicable-tags:
- SWORDS

representation:
material: ENCHANTED_BOOK
display-name: "<gradient:#ff0000:#8b0000>Warrior's Blessing</gradient>"

applicator-type: SMITHING_TABLE
template:
item: NETHERITE_UPGRADE_SMITHING_TEMPLATE

Efficiency Boost Rune

efficiency_rune:
material: EMERALD
display-name: "<gradient:#00ff00:#00aa00>Efficiency Rune</gradient>"
lore:
- ""
- "<gray>Boosts mining efficiency!</gray>"
- ""
- "<green>+10 Efficiency</green>"
- "<green>+3 Unbreaking</green>"

effects:
- type: ENCHANTS_APPLICATOR
enchantments:
- enchantment: EFFICIENCY
evolution: INCREASE
level: 10
- enchantment: UNBREAKING
evolution: INCREASE
level: 3

applicable-tags:
- PICKAXES
- SHOVELS
- AXES

representation:
material: EMERALD
display-name: "<gradient:#00ff00:#00aa00>Efficiency Rune</gradient>"
lore:
- ""
- "<gray>Apply to mining tools</gray>"

applicator-type: SMITHING_TABLE
template:
item: NETHERITE_UPGRADE_SMITHING_TEMPLATE

Enchantment Removal Scroll

curse_cleanse:
material: PAPER
display-name: "<gradient:#ffffff:#aaaaaa>Curse Cleanse</gradient>"
lore:
- ""
- "<gray>Removes curses from items.</gray>"
- ""
- "<white>Removes:</white>"
- "<gray>- Curse of Vanishing</gray>"
- "<gray>- Curse of Binding</gray>"

effects:
- type: ENCHANTS_APPLICATOR
enchantments:
- enchantment: VANISHING_CURSE
evolution: DECREASE
level: 1
- enchantment: BINDING_CURSE
evolution: DECREASE
level: 1

representation:
material: PAPER
display-name: "<gradient:#ffffff:#aaaaaa>Curse Cleanse</gradient>"

applicator-type: SMITHING_TABLE
template:
item: NETHERITE_UPGRADE_SMITHING_TEMPLATE

Protection Armor Upgrade

protection_blessing:
material: NETHER_STAR
display-name: "<gradient:#4169e1:#00bfff>Divine Protection</gradient>"
lore:
- ""
- "<gray>Enhances armor protection.</gray>"
- ""
- "<aqua>+4 Protection</aqua>"
- "<aqua>+3 Unbreaking</aqua>"

effects:
- type: ENCHANTS_APPLICATOR
enchantments:
- enchantment: PROTECTION
evolution: INCREASE
level: 4
- enchantment: UNBREAKING
evolution: INCREASE
level: 3

applicable-materials:
- NETHERITE_HELMET
- NETHERITE_CHESTPLATE
- NETHERITE_LEGGINGS
- NETHERITE_BOOTS
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS

representation:
material: NETHER_STAR
display-name: "<gradient:#4169e1:#00bfff>Divine Protection</gradient>"

applicator-type: SMITHING_TABLE
template:
item: NETHERITE_UPGRADE_SMITHING_TEMPLATE

Downgrade Scroll (For Balance)

enchant_degrade:
material: WITHER_ROSE
display-name: "<dark_gray>Entropy Scroll</dark_gray>"
lore:
- ""
- "<gray>Weakens enchantments...</gray>"
- ""
- "<red>-2 Sharpness</red>"

effects:
- type: ENCHANTS_APPLICATOR
enchantments:
- enchantment: SHARPNESS
evolution: DECREASE
level: 2

applicable-tags:
- SWORDS

representation:
material: WITHER_ROSE
display-name: "<dark_gray>Entropy Scroll</dark_gray>"

applicator-type: SMITHING_TABLE
template:
item: NETHERITE_UPGRADE_SMITHING_TEMPLATE

Craftable Enchantment Rune

fortune_rune:
material: DIAMOND
display-name: "<gradient:#00bfff:#1e90ff>Fortune Rune</gradient>"
lore:
- ""
- "<gray>Increases fortune on pickaxes.</gray>"
- ""
- "<aqua>+3 Fortune</aqua>"

effects:
- type: ENCHANTS_APPLICATOR
enchantments:
- enchantment: FORTUNE
evolution: INCREASE
level: 3

applicable-tags:
- PICKAXES

representation:
material: DIAMOND
display-name: "<gradient:#00bfff:#1e90ff>Fortune Rune</gradient>"
lore:
- ""
- "<gray>Apply in smithing table</gray>"

applicator-type: SMITHING_TABLE
template:
item: NETHERITE_UPGRADE_SMITHING_TEMPLATE

recipe:
type: SHAPED
pattern:
- "DED"
- "ENE"
- "DED"
ingredients:
- item: DIAMOND
sign: D
- item: EMERALD
sign: E
- item: NETHER_STAR
sign: N

All Minecraft Enchantments

Here's a reference of all available enchantments:

Weapons

  • SHARPNESS, SMITE, BANE_OF_ARTHROPODS
  • KNOCKBACK, FIRE_ASPECT, LOOTING
  • SWEEPING_EDGE (Java Edition)

Tools

  • EFFICIENCY, SILK_TOUCH, FORTUNE

Armor

  • PROTECTION, FIRE_PROTECTION, BLAST_PROTECTION, PROJECTILE_PROTECTION
  • THORNS, RESPIRATION, AQUA_AFFINITY
  • DEPTH_STRIDER, FROST_WALKER, SOUL_SPEED, SWIFT_SNEAK
  • FEATHER_FALLING

Bows & Crossbows

  • POWER, PUNCH, FLAME, INFINITY
  • MULTISHOT, PIERCING, QUICK_CHARGE

Fishing

  • LUCK_OF_THE_SEA, LURE

Trident

  • LOYALTY, IMPALING, RIPTIDE, CHANNELING

Universal

  • UNBREAKING, MENDING
  • VANISHING_CURSE, BINDING_CURSE

Mace (1.21+)

  • DENSITY, BREACH, WIND_BURST

Use Cases

  1. Upgrade Scrolls: Allow players to enhance their gear
  2. Enchantment Books: Custom enchantment application items
  3. Curse Removal: Items that cleanse negative enchantments
  4. Progression System: Tiered enchantment upgrades
  5. Event Rewards: Special enchantment boosters

Tips

  • Ensure target items have the required enchantment for modifications
  • Use DECREASE carefully - can't reduce below 0
  • Combine with crafting recipes for balanced acquisition
  • Consider economy integration for purchasing upgrade scrolls
  • Great for server progression systems
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