Unbreakable
Make items indestructible
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The UNBREAKABLE effect makes items completely immune to durability loss. The item will never break, regardless of use.
Configuration
effects:
- type: UNBREAKABLE
# No additional configuration required
# Optional: Restrict which items can have this effect
applicable-materials:
- DIAMOND_PICKAXE
- NETHERITE_PICKAXE
applicable-tags:
- PICKAXES
applicability-blacklisted: falseParameters
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
applicable-materials | List | No | - | Items that can have this effect |
applicable-tags | List | No | - | Item tags |
applicability-blacklisted | Boolean | No | false | Invert applicability |
Behavior
-
Applied on Item Creation:
- Effect is applied when the item is created or given
- Sets the item's unbreakable flag to
true - Works on all item types that have durability
-
No Event Required:
- This is a "NoEventEffectHandler" - it applies once when the item is created
- No ongoing event processing needed
Examples
Unbreakable Pickaxe
eternal_pickaxe:
material: NETHERITE_PICKAXE
display-name: "<gradient:#ffd700:#ff8c00>Eternal Pickaxe</gradient>"
lore:
- ""
- "<gray>A pickaxe that will never break.</gray>"
- ""
- "<yellow>Unbreakable</yellow>"
enchantments:
- enchantment: EFFICIENCY
level: 10
- enchantment: FORTUNE
level: 5
effects:
- type: UNBREAKABLEUnbreakable Sword
immortal_blade:
material: NETHERITE_SWORD
display-name: "<gradient:#ff4500:#ff0000>Immortal Blade</gradient>"
lore:
- ""
- "<gray>Forged in eternal flames,</gray>"
- "<gray>this blade will never shatter.</gray>"
- ""
- "<red>Indestructible</red>"
enchantments:
- enchantment: SHARPNESS
level: 7
- enchantment: FIRE_ASPECT
level: 2
- enchantment: LOOTING
level: 3
effects:
- type: UNBREAKABLEUnbreakable Armor Set
eternal_helmet:
material: NETHERITE_HELMET
display-name: "<gradient:#4169e1:#1e90ff>Eternal Helmet</gradient>"
lore:
- ""
- "<gray>Part of the Eternal Set</gray>"
- "<blue>Unbreakable</blue>"
enchantments:
- enchantment: PROTECTION
level: 5
effects:
- type: UNBREAKABLE
eternal_chestplate:
material: NETHERITE_CHESTPLATE
display-name: "<gradient:#4169e1:#1e90ff>Eternal Chestplate</gradient>"
lore:
- ""
- "<gray>Part of the Eternal Set</gray>"
- "<blue>Unbreakable</blue>"
enchantments:
- enchantment: PROTECTION
level: 5
effects:
- type: UNBREAKABLE
eternal_leggings:
material: NETHERITE_LEGGINGS
display-name: "<gradient:#4169e1:#1e90ff>Eternal Leggings</gradient>"
lore:
- ""
- "<gray>Part of the Eternal Set</gray>"
- "<blue>Unbreakable</blue>"
enchantments:
- enchantment: PROTECTION
level: 5
effects:
- type: UNBREAKABLE
eternal_boots:
material: NETHERITE_BOOTS
display-name: "<gradient:#4169e1:#1e90ff>Eternal Boots</gradient>"
lore:
- ""
- "<gray>Part of the Eternal Set</gray>"
- "<blue>Unbreakable</blue>"
enchantments:
- enchantment: PROTECTION
level: 5
effects:
- type: UNBREAKABLEUnbreakable Rune
unbreakable_rune:
material: OBSIDIAN
display-name: "<gradient:#696969:#2f4f4f>Unbreakable Rune</gradient>"
lore:
- ""
- "<gray>Apply to any tool or armor</gray>"
- "<gray>to make it indestructible.</gray>"
- ""
- "<dark_gray>Eternal durability</dark_gray>"
effects:
- type: UNBREAKABLE
applicable-tags:
- PICKAXES
- SHOVELS
- AXES
- HOES
- SWORDS
representation:
material: OBSIDIAN
display-name: "<gradient:#696969:#2f4f4f>Unbreakable Rune</gradient>"
lore:
- ""
- "<gray>Use in a smithing table</gray>"
- "<gray>to make an item unbreakable.</gray>"
applicator-type: SMITHING_TABLE
template:
item: NETHERITE_UPGRADE_SMITHING_TEMPLATECombined with Other Effects
ultimate_tool:
material: NETHERITE_PICKAXE
display-name: "<gradient:#ff6b6b:#feca57>Ultimate Mining Tool</gradient>"
lore:
- ""
- "<gray>The perfect mining companion.</gray>"
- ""
- "<yellow>Features:</yellow>"
- "<gray>- Vein Mining (64 blocks)</gray>"
- "<gray>- Auto Smelt</gray>"
- "<gray>- Unbreakable</gray>"
enchantments:
- enchantment: EFFICIENCY
level: 10
- enchantment: FORTUNE
level: 5
effects:
- type: VEIN_MINING
tags:
- MINEABLE_PICKAXE
block-limit: 64
- type: MELT_MINING
- type: UNBREAKABLEUse Cases
- Premium Items: High-value items that never need repair
- Event Rewards: Special items for server events
- VIP Perks: Exclusive items for donators
- Admin Tools: Staff items that never break
- Quest Rewards: Permanent quest completion items
Difference from Native Unbreakable
You can also set unbreakable: true directly in the item configuration:
# Using item property (recommended for simple cases)
simple_item:
material: DIAMOND_PICKAXE
unbreakable: true
# Using effect (useful for runes/applicators)
rune_item:
material: ENDER_PEARL
effects:
- type: UNBREAKABLE
representation:
# Can be applied to other itemsThe effect is primarily useful when you want to create a rune that players can apply to their own items via the Smithing Table.
Tips
- Use the native
unbreakable: trueproperty for simple unbreakable items - Use the UNBREAKABLE effect when creating runes/applicators
- Consider hiding the "Unbreakable" line with item flags:
flags: [HIDE_UNBREAKABLE] - Works well with expensive crafting recipes for balance
- Great for progression systems where players earn permanent tools