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Main Configuration

This page covers the main configuration options available in config.yml.

General Settings

# Displays more information in the console
# Enable this when reporting issues to support
enableDebug: false

# Enables time debugs for performance measurement
enableDebugTime: false

# Data update interval in milliseconds (default: 2 minutes)
updateInterval: 120000

Storage Configuration

zSpawner supports SQLite and MySQL/MariaDB storage backends.

SQLite

Default storage option, requires no additional configuration:

storage: SQLITE

MySQL / MariaDB

For production environments:

storage: MYSQL

database-configuration:
table-prefix: "zspawner_"
user: homestead
password: secret
port: 3306
host: 192.168.10.10
debug: false
database: zspawner
OptionDescription
table-prefixPrefix for all database tables
userDatabase username
passwordDatabase password
portDatabase port
hostDatabase host address
debugEnable database debug logging
databaseDatabase name

Spawner Items

Configure the items players receive when given spawners:

items:
CLASSIC:
material: SPAWNER
name: "&6&lSpawner &r&8- &f%type%"
lore:
- "&8Place the spawner on the ground"
flags:
- HIDE_POTION_EFFECTS

GUI:
material: SPAWNER
name: "&6&lSpawner &r&8- &f%type%"
lore:
- "&8Place the spawner and find"
- "&8it in the &7/spawners"
flags:
- HIDE_POTION_EFFECTS

VIRTUAL:
material: SPAWNER
name: "&6&lSpawner &r&8- &f%type%"
lore:
- "&8Virtual spawner, place it to use it"
flags:
- HIDE_POTION_EFFECTS
PlaceholderDescription
%type%Entity type name (e.g., "ZOMBIE", "SKELETON")

Explosion Protection

Configure how spawners behave when hit by explosions:

# Disable spawner destruction by explosions
disableSpawnerExplosion:
GUI: true
CLASSIC: true
VIRTUAL: true # Always true, cannot be changed

# Drop spawners when destroyed by explosion
dropSpawnerOnExplose:
GUI: false
CLASSIC: false
VIRTUAL: false # Always false

# Protect natural (vanilla) spawners from explosions
disableNaturalSpawnerExplosion: false

# Drop natural spawners when destroyed by explosion
dropNaturalSpawnerOnExplose: false

Chunk Limit

Limit the number of spawners that can be placed per chunk:

chunkLimit:
# Enable chunk spawner limiting
enable: false

# Global limit per chunk
global: 5

# Per-entity limits
limits:
- SKELETON: 10

Block Blacklist

Prevent spawners from being placed on certain blocks:

blacklistBlocks:
- CHEST
- DROPPER
- TRAPPED_CHEST
- CAULDRON
- FURNACE
- ENDER_CHEST
- BEDROCK
- BREWING_STAND
- DISPENSER
- OBSIDIAN
- SPAWNER
- DIAMOND_BLOCK
- GOLD_BLOCK
- IRON_BLOCK
- NETHERITE_BLOCK

Owner Break Permission

Allow spawner owners to break their GUI spawners:

# Owner can break to move spawner back to /spawners
ownerCanBreakSpawner: true

Entity Materials

Configure the display material (spawn egg) for each entity type in GUIs:

entitiesMaterial:
- ZOMBIE: ZOMBIE_SPAWN_EGG
- SKELETON: SKELETON_SPAWN_EGG
- CREEPER: CREEPER_SPAWN_EGG
- SPIDER: SPIDER_SPAWN_EGG
- BLAZE: BLAZE_SPAWN_EGG
# ... more entities

You can use zMenu materials including custom heads:

entitiesMaterial:
- ZOMBIE: "hdb:12345" # HeadDatabase
- SKELETON: "base64:..." # Base64 texture

Material Blacklist

Prevent certain items from being stored in virtual spawners:

blacklist-materials:
- BOW
- GOLDEN_SWORD

Virtual Spawner Break

Allow breaking blocks/entities where virtual spawners would spawn:

breakUpVirtualSpawner: true

Experience Settings

Give experience directly to players from virtual spawners:

give-player-experience: false

Deposit Reason

Message format for economy transactions:

deposit-reason: "Sale of x%amount% %item% for %price% (Spawner)"

Example Complete Configuration

enableDebug: false
enableDebugTime: false
storage: SQLITE
updateInterval: 120000

database-configuration:
table-prefix: "zspawner_"
user: homestead
password: secret
port: 3306
host: 192.168.10.10
debug: false
database: zspawner

items:
CLASSIC:
material: SPAWNER
name: "&6&lSpawner &r&8- &f%type%"
lore:
- "&8Place the spawner on the ground"
GUI:
material: SPAWNER
name: "&6&lSpawner &r&8- &f%type%"
lore:
- "&8Place and access via &7/spawners"
VIRTUAL:
material: SPAWNER
name: "&6&lSpawner &r&8- &f%type%"
lore:
- "&8Virtual spawner"

chunkLimit:
enable: true
global: 10
limits:
- SKELETON: 20
- BLAZE: 5

disableSpawnerExplosion:
GUI: true
CLASSIC: true
VIRTUAL: true

dropSpawnerOnExplose:
GUI: false
CLASSIC: false
VIRTUAL: false

ownerCanBreakSpawner: true
breakUpVirtualSpawner: true
give-player-experience: false
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