Upgrades
zCookieClicker features 14 unique upgrades that increase the player's cookies per second (CPS). Each upgrade can be purchased multiple times, with the price increasing after each purchase.
Upgrade Configuration
Upgrades are configured in the upgrades section of config.yml:
upgrades:
- type: "MANUAL_CLICK"
cost: 10
cps: 0.1
- type: "GRANDMA"
cost: 100
cps: 1
| Option | Description |
|---|---|
type | Upgrade identifier (must match enum value) |
cost | Base cost of the upgrade |
cps | Cookies per second provided by each upgrade |
Available Upgrades
Tier 1 - Early Game
| Upgrade | Type | Base Cost | CPS | Description |
|---|---|---|---|---|
| Manual Click | MANUAL_CLICK | 10 | 0.1 | Increases click power |
| Grandma | GRANDMA | 100 | 1 | A nice grandma to bake cookies |
| Farm | FARM | 1,100 | 8 | Grows cookie plants |
| Factory | FACTORY | 12,000 | 47 | Mass produces cookies |
Tier 2 - Mid Game
| Upgrade | Type | Base Cost | CPS | Description |
|---|---|---|---|---|
| Mine | MINE | 130,000 | 260 | Mines cookie dough |
| Bank | BANK | 1,400,000 | 1,400 | Generates cookie interest |
| Temple | TEMPLE | 20,000,000 | 7,800 | Converts prayers to cookies |
| Tower | TOWER | 330,000,000 | 44,000 | A wizard tower making cookies |
Tier 3 - Late Game
| Upgrade | Type | Base Cost | CPS | Description |
|---|---|---|---|---|
| Time Machine | TIME_MACHINE | 51,000,000,000 | 2,600,000 | Brings cookies from the past |
| Antimatter Condenser | ANTIMATTER_CONDENSER | 1,000,000,000,000 | 13,000,000 | Condenses antimatter into cookies |
Tier 4 - End Game
| Upgrade | Type | Base Cost | CPS | Description |
|---|---|---|---|---|
| Prism | PRISM | 170,000,000,000,000 | 430,000,000 | Turns light into cookies |
| Chancellery | CHANCELLERY | 2,100,000,000,000,000 | 7,000,000,000 | Creates cookies from bureaucracy |
| Dimensional Corridor | DIMENSIONAL_CORRIDOR | 64,000,000,000,000,000 | 1,200,000,000,000 | Opens portals to cookie dimensions |
| Celestial Ovens | CELESTIAL_OVENS | 170,000,000,000,000,000 | 44,000,000,000,000 | Bakes cookies using star power |
Default Configuration
upgrades:
- type: "MANUAL_CLICK"
cost: 10
cps: 0.1
- type: "GRANDMA"
cost: 100
cps: 1
- type: "FARM"
cost: 1100
cps: 8
- type: "FACTORY"
cost: 12000
cps: 47
- type: "MINE"
cost: 130000
cps: 260
- type: "BANK"
cost: 1400000
cps: 1400
- type: "TEMPLE"
cost: 20000000
cps: 7800
- type: "TOWER"
cost: 330000000
cps: 44000
- type: "TIME_MACHINE"
cost: 51000000000
cps: 2600000
- type: "ANTIMATTER_CONDENSER"
cost: 1000000000000
cps: 13000000
- type: "PRISM"
cost: 170000000000000
cps: 430000000
- type: "CHANCELLERY"
cost: 2100000000000000
cps: 7000000000
- type: "DIMENSIONAL_CORRIDOR"
cost: 64000000000000000
cps: 1200000000000
- type: "CELESTIAL_OVENS"
cost: 170000000000000000
cps: 44000000000000
Price Scaling
Each upgrade purchase increases the cost by the configured percentage:
price-upgrade-percent: 15
Formula: New Price = Base Price × (1 + percentage/100)^purchases
Example for Grandma (15% increase):
| Purchase # | Price |
|---|---|
| 1st | 100 |
| 2nd | 115 |
| 3rd | 132 |
| 4th | 152 |
| 5th | 175 |
| 10th | 404 |
| 20th | 1,637 |
GUI Configuration
Upgrades are displayed in the cookies-upgrade.yml inventory using patterns:
manual-click:
pattern:
fileName: "cookie-upgrade"
pluginName: zCookieClicker
slot: 19
material: WOODEN_SWORD
upgrade: MANUAL_CLICK
upgrade-name: 'Manual Click'
| Option | Description |
|---|---|
fileName | Pattern file name |
pluginName | Plugin name for the pattern |
slot | Inventory slot position |
material | Display material for the upgrade |
upgrade | Upgrade type (must match config) |
upgrade-name | Display name in the GUI |
Custom Upgrades
You can modify upgrade values to balance for your server:
Easy Mode
upgrades:
- type: "GRANDMA"
cost: 50 # Cheaper
cps: 2 # More CPS
price-upgrade-percent: 10 # Slower price increase
Hard Mode
upgrades:
- type: "GRANDMA"
cost: 200 # More expensive
cps: 0.5 # Less CPS
price-upgrade-percent: 25 # Faster price increase
Tips
Balancing CPS Values
- Keep a roughly 8-10x increase between tiers for balanced progression
- Higher tier upgrades should have significantly higher CPS to justify their cost
Price Balancing
- Lower tiers should be affordable quickly to encourage engagement
- Higher tiers should require patience and strategy
Material Selection
Choose materials that visually represent each upgrade:
- Manual Click → Wooden Sword (clicking)
- Grandma → Cake (baking)
- Farm → Wheat (farming)
- Factory → Brick (industrial)
- Mine → Iron Pickaxe (mining)
- Bank → Gold Ingot (wealth)