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Categories Configuration

Categories organize items in the auction house, making it easier for players to find what they're looking for. Configure them in categories.yml.

Description

How Categories Work

  • Each category has a unique ID (the YAML key, e.g., "weapons", "armor")
  • Categories use rules to determine which items belong to them
  • Items are automatically sorted into categories based on these rules
  • An item can appear in multiple categories if it matches multiple rules
  • A category without rules acts as a fallback for unmatched items
info

Category display order is defined in inventories/categories.yml, not in categories.yml. The categories file only defines the matching rules.

Multiple Files

You don't have to define all categories in categories.yml. You can create a categories/ folder and split your categories into multiple YAML files for better organization:

plugins/zAuctionHouse/
├── categories.yml # Main file (optional)
└── categories/
├── weapons.yml
├── armor.yml
└── custom-items.yml

Category Settings

settings:
# Enable/disable the category system
enabled: true

# Display name for the "All" category
all-category-name: "#0c1719Auction House"

Basic Category Structure

category-id:
display-name: "#0c1719Category Name"
rules:
- type: material
materials:
- DIAMOND
- EMERALD

Default Categories

Blocks Category

Matches all placeable blocks using Bukkit's BLOCKS tag:

blocks:
display-name: "#0c1719Blocks"
rules:
- type: tag
tags:
- BLOCKS

Weapons Category

Matches combat weapons:

weapons:
display-name: "#0c1719Weapons"
rules:
# All sword types by suffix
- type: material-suffix
suffixes:
- "_SWORD"

# Ranged weapons by material
- type: material
materials:
- BOW
- CROSSBOW
- TRIDENT

Armor Category

Matches protective equipment:

armor:
display-name: "#0c1719Armor"
rules:
# Standard armor pieces
- type: material-suffix
suffixes:
- "_HELMET"
- "_CHESTPLATE"
- "_LEGGINGS"
- "_BOOTS"

# Special items
- type: material
materials:
- ELYTRA
- SHIELD
- TURTLE_HELMET

Tools Category

Matches utility tools:

tools:
display-name: "#0c1719Tools"
rules:
- type: material-suffix
suffixes:
- "_PICKAXE"
- "_AXE"
- "_SHOVEL"
- "_HOE"

- type: material
materials:
- SHEARS
- FLINT_AND_STEEL
- FISHING_ROD

Consumables Category

Matches food and potions:

consumables:
display-name: "#0c1719Consumables"
rules:
- type: material
materials:
- POTION
- SPLASH_POTION
- LINGERING_POTION
- GOLDEN_APPLE
- ENCHANTED_GOLDEN_APPLE
- COOKED_BEEF
- COOKED_PORKCHOP
- BREAD
- CAKE
- COOKIE
- PUMPKIN_PIE

Resources Category

Matches ores, ingots, and crafting materials:

resources:
display-name: "#0c1719Resources"
rules:
- type: material
materials:
- COAL
- IRON_INGOT
- GOLD_INGOT
- DIAMOND
- EMERALD
- NETHERITE_INGOT
- LAPIS_LAZULI
- REDSTONE
- COPPER_INGOT
- AMETHYST_SHARD
- RAW_IRON
- RAW_GOLD
- RAW_COPPER

Enchanted Books Category

enchanted-books:
display-name: "#0c1719Enchanted Books"
rules:
- type: material
materials:
- ENCHANTED_BOOK

Miscellaneous Category (Fallback)

A category without rules catches all unmatched items:

misc:
display-name: "#0c1719Miscellaneous"
# No rules = fallback category for unmatched items

Rule Types

Categories use the same rule system as the blacklist/whitelist configuration. For a complete list of all available rule types (material, material-suffix, material-prefix, name, lore, custom-model-data, tag, AND/OR combinations, and custom item plugins), see the Rules documentation.

Adding Custom Categories

  1. Add the category in categories.yml:
my-custom-category:
display-name: "#ff5555My Category"
rules:
- type: material
materials:
- DIAMOND_BLOCK
- EMERALD_BLOCK
  1. Add a button in inventories/categories.yml:
items:
my-category-button:
slot: 15
type: ZAUCTIONHOUSE_CATEGORY
category: my-custom-category
item:
material: DIAMOND_BLOCK
name: "#ff5555My Category"
lore:
- "#92ffffClick to browse"

Category Examples

Rare Items (by lore)

rare-items:
display-name: "#ff00ffRare Items"
rules:
- type: lore
mode: CONTAINS
values:
- "Rare"
- "Legendary"
- "Mythical"

All Custom Items

custom-items:
display-name: "#ffd700Custom Items"
rules:
- type: itemsadder
items:
- "*:*" # All ItemsAdder items
- type: oraxen
items:
- "*" # All Oraxen items

Combined Conditions

special-swords:
display-name: "#ff0000Special Swords"
rules:
- type: and
rules:
- type: material-suffix
suffixes:
- "_SWORD"
- type: lore
mode: CONTAINS
values:
- "Special Edition"

Full Example

settings:
enabled: true
all-category-name: "#0c1719Auction House"

blocks:
display-name: "#0c1719Blocks"
rules:
- type: tag
tags:
- BLOCKS

weapons:
display-name: "#0c1719Weapons"
rules:
- type: material-suffix
suffixes:
- "_SWORD"
- type: material
materials:
- BOW
- CROSSBOW
- TRIDENT

armor:
display-name: "#0c1719Armor"
rules:
- type: material-suffix
suffixes:
- "_HELMET"
- "_CHESTPLATE"
- "_LEGGINGS"
- "_BOOTS"
- type: material
materials:
- ELYTRA
- SHIELD
- TURTLE_HELMET

tools:
display-name: "#0c1719Tools"
rules:
- type: material-suffix
suffixes:
- "_PICKAXE"
- "_AXE"
- "_SHOVEL"
- "_HOE"
- type: material
materials:
- SHEARS
- FLINT_AND_STEEL
- FISHING_ROD

consumables:
display-name: "#0c1719Consumables"
rules:
- type: material
materials:
- POTION
- SPLASH_POTION
- LINGERING_POTION
- GOLDEN_APPLE
- ENCHANTED_GOLDEN_APPLE

resources:
display-name: "#0c1719Resources"
rules:
- type: material
materials:
- COAL
- IRON_INGOT
- GOLD_INGOT
- DIAMOND
- EMERALD
- NETHERITE_INGOT

enchanted-books:
display-name: "#0c1719Enchanted Books"
rules:
- type: material
materials:
- ENCHANTED_BOOK

misc:
display-name: "#0c1719Miscellaneous"
# Fallback category
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